As a Social Media Manager and Graphic Designer at FACEIT, I have contributed design work across every season of FACEIT League for Overwatch. In earlier seasons, I handled social assets from concept through to final delivery, while my role has gradually shifted more toward social media management. I also create memes, edits, and reactive content for our social channels, adapting trends for the Overwatch audience while over-designing shitposts!

Graphic Design | Thumbnail Design | Marketing | Ideation | Social Media | Game Capture | Motion Graphics
Tools Used: Adobe Photoshop, After Effects, Figma
SEASON 8
For FACEIT League Season 8, I pitched the “Future Front” visual direction, built around futuristic HUD overlays and a more modular design system. The aim was to make assets more versatile while giving the league an identity that stood apart from other Overwatch tournaments. Graphics by Tee Lily.
SEASON 5-7
The assets were redesigned with larger layouts and bolder text, helping FACEIT League content stand out more clearly in the feed.
SEASON 3-4
Learning from Season 1-2, we slightly refreshed the visual style while creating greater consistency across templates, formats, and aspect ratios.
SEASON 1-2
The visual identity for FACEIT League Season 1-2 was developed before I joined. I adapted the existing branding into social graphics while we were not yet permitted to use Overwatch hero skins.
SHOWMATCH
I also led the visual development for a FACEIT showmatch at the OWCS Major in Dallas, with original artwork created by A2Ziegler.
TOURNAMENT GRAPHICS
I revamped the Overwatch tournament graphics on the platform to make them more distinct from the existing Counter-Strike designs.
THUMBNAILS
EDITS & MEMES
To support the relaunch of an inactive account, I used reactive edits, memes, and trending formats to drive impressions, rebuild awareness, and bring FACEIT back into Overwatch players’ feeds.

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